
ADHD
ATTENTION DEFICIT HYPERACTIVITY DISORDER
OVERView
this project is about designing an inclusive play space design for ADHD children for BM institute of mental health in Ahmedabad.
Design Process
user-centric design process
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Analyzation
Define
Design
Evolution
ANALyZATION
Secondary research
CAUSES
Genes
Substance
abusive driving
Brain injuries
Exposure to environmental toxins
Low birth weight
Pregnancy
5 PRACTISE STRATEGIES
Pace
Movement
Novelty
Focal point
Structure
SKILLS KIDS WITH ADHD STRUGGLE WITH
Managing time
Organization
Paying attention and remembering things
Shifting focus from one thing to another
Getting started on tasks
Social play(socially immature)
Unstructured situations
Protective of personal space


PRIMARY RESEARCH





PRIMARY
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Excited
Imaginative
Hyper
DEFINE
Insights
PRE-PRIMARY CHILDREN
Balancing issues, not confident about balance much
From line to zigzag, I don't notice much change in the path.
Although following the instructions nicely.
PRIMARY CHILDREN
Loved crawling and running around.
I had a fear of walking in a straight line.
SECONDARY CHILDREN
Mostly needed instructions to follow the path
Enjoyed high-level activity.
PRE VOCATIONAL CHILDREN
Enjoyed the activity constantly.
Throwing the ball in the basket made them feel like an achievement
GENERAL ATTITUDE OF CAUSE
PRE-PRIMARY
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Energetic
Destructive
Restless
SECONDARY
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Calm
Curious
Involved
Recognizable
PREVOCATIONAL
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Composed
Organized
Supportive.
SOLUTION
IDEATION

DESIGN DIRECTIONS
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Use of bright colors.
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Offer scope for multiple interactions.
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Create a space for relaxing/ calming and resting
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Cause and effect equipment.
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Intuitive usage/minimal instructions.
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Facilitates group play.
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Pretend to play through visual stimulation
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Musical experience without sharp sounds.
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Sit and play settings Induce and interact with water.
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Sufficient support, clearance, and sense of security.
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Initiate pretend to play through the settings.
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Initiate pretend to play through the settings.
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Sensorial experiences.
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Inquisitive play initiation.
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Create opportunities to induce leadership and responsibilities.
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Emphasis on relatable characters.
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Design affordance to overcome gravitational insecurity.
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Exercise equipment that is fun and engaging.
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Stacking and sorting as enjoyable actions.
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Skill development for daily activities and vocational skills.
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Using familiar and relatable elements in design language.





