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ADHD

ATTENTION DEFICIT HYPERACTIVITY DISORDER

OVERView

 this project is about designing an inclusive play space design for ADHD children for BM institute of mental health in Ahmedabad.

Design Process

user-centric design process

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Analyzation

Define

Design

Evolution

ANALyZATION

Secondary research 

CAUSES

Genes

Substance

abusive driving

Brain injuries

Exposure to environmental toxins

Low birth weight

Pregnancy

5 PRACTISE STRATEGIES

Pace

Movement

Novelty

Focal point

Structure

SKILLS KIDS WITH ADHD STRUGGLE WITH

Managing time

Organization

Paying attention and remembering things

Shifting focus from one thing to another

Getting started on tasks

Social play(socially immature)

Unstructured situations

Protective of personal space

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PRIMARY RESEARCH

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PRIMARY

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Excited

Imaginative

Hyper

DEFINE

Insights

PRE-PRIMARY CHILDREN

Balancing issues, not confident about balance much

From line to zigzag, I don't notice much change in the path.

Although following the instructions nicely.

PRIMARY CHILDREN

Loved crawling and running around.

I had a fear of walking in a straight line.

SECONDARY CHILDREN

Mostly needed instructions to follow the path

Enjoyed high-level activity.

PRE VOCATIONAL CHILDREN

Enjoyed the activity constantly.

Throwing the ball in the basket made them feel like an achievement

GENERAL ATTITUDE OF CAUSE

PRE-PRIMARY

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Energetic

Destructive

Restless

SECONDARY

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Calm

Curious

Involved

Recognizable

PREVOCATIONAL

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Composed

Organized

Supportive.

SOLUTION

IDEATION 

brain stormin2

DESIGN DIRECTIONS

  • Use of bright colors.

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  • Offer scope for multiple interactions.

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  • Create a space for relaxing/ calming and resting

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  • Cause and effect equipment.

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  • Intuitive usage/minimal instructions.

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  • Facilitates group play.

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  • Pretend to play through visual stimulation

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  • Musical experience without sharp sounds.

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  • Sit and play settings Induce and interact with water.

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  • Sufficient support, clearance, and sense of security.

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  • Initiate pretend to play through the settings.

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  • Initiate pretend to play through the settings.

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  • Sensorial experiences.

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  • Inquisitive play initiation.

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  • Create opportunities to induce leadership and responsibilities.

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  • Emphasis on relatable characters.

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  • Design affordance to overcome gravitational insecurity.

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  • Exercise equipment that is fun and engaging.

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  • Stacking and sorting as enjoyable actions.

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  • Skill development for daily activities and vocational skills.

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  • Using familiar and relatable elements in design language.

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EVALUaTION

INITIAL TESTING

© 2022 by Durga Suthar  # Portfolio

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