
ELEMENTO
OVERView
This project is about redesigning a coexisting game to make it more exciting and bring it to a digital platform to reach more users.
Design Process
user-centric design process
Analyzation
Define
Design
Evaluation
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ANALyZATION
Secondary research
Chinese checkers is a strategy board game of German origin that can be played by two, three, four, or six people, playing individually or with partners.
The objective is to be first to race all of one's pieces across the hexagram-shaped board into "home”, the corner of the star opposite one's starting corner using single-step moves or moves that jump over other pieces.
The remaining players continue the game to establish second-, third-, fourth-, fifth-, and last-place finishers. The rules are simple, so even young children can play.
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The aim is to race all one's pieces into the star corner on the opposite side of the board before the opponents do the same. The destination corner is called home. Each player has 10 pieces, except in games between two players when 15 pieces are used. (On bigger starboards, 15 or 21 pieces are used

RULES
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In "hop across", the most popular variation, each player starts with their colored pieces on one of the six points or corners of the star and attempts to race them all home into the opposite corner. Players take turns moving a single piece, either by moving one step in any direction to an adjacent empty space or by jumping in one or any number of available consecutive hops over other single pieces. A player may not combine hopping with a single-step move; a move consists of one or the other. There is no capturing in Sternhalma, so pieces that are hopped over remain active and in play. Turns proceed clockwise around the board
In the diagram, Green might move the topmost piece one space diagonally forward as shown. A hop consists of jumping over a single adjacent piece, either one's own or an opponent's, to the empty space directly beyond it in the same line of direction. Red might advance the indicated piece by a chain of three hops in a single move. It is not mandatory to make the most hops possible. (In some instances a player may choose to stop the jumping sequence partway in order to impede the opponent's progress or to align pieces for planned future moves.
Source: Gather Together Games
DEFINE
Opportunities
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Designing an intuitive and fascinating cooperative game. Designing a strategic game.
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Solving the problem of having all players around in-house by designing a digital game.
DESIGN
Solution
Elemento is a cooperative game played by 1-5 players where they are trying to get people from different tribes who control the same element of nature to summon the crystal of that force(earth, fire, wind, water, and aether) and carefully reach the island of HOPE and deposit all the 5 crystals before the clock hits the doomsday.
GAMEPLAY
At the start of the game, each tribe gets two movement cards and that is the only pattern in which they can move across the board. The aim is to first meet all the tribe members carrying the same element anywhere on the board. This leads to the formation of the element crystal. The central tribe member will become a bearer of the element's crystals. Now they have to carry it to the Island of hope and deposit the crystal.
After every round of movement by each player the clock advances. The players have 42 turns to meet, create the crystals and take them to the Island of hope. The players have to work together to beat the clock and save the world.

INFORMATION
ARCHITECHTURE

WIREFRAMING

UI Components

Colour Palette
Text Style

Components

PROTOTYPING










